undergraduate thesis
Proces iscrtavanja-Usporedba 3ds Max, Cinema 4D I Maye

Dorian Dijanić (2015)
Sveučilište Sjever
Sveučilišni centar Varaždin
Odjel za multimediju, oblikovanje i primjenu
Metadata
TitleProces iscrtavanja-Usporedba 3ds Max, Cinema 4D I Maye
AuthorDorian Dijanić
Mentor(s)Andrija Bernik (thesis advisor)
Abstract
Renderiranje je proces pretvorbe trodimenzionalnog (3D) objekta u sliku ili skup slika (video) uz pomoć računalnog programa. Nakon modeliranja, teksturiranja, pozicioniranja kamera i osvijetljenja, te animiranja scene dolazi renderiranje kao zadnji korak u procesu izrade 3D slike ili videa. U ovom radu koristit će se tri programa u kojima će se individualno renderirati ista scena, i to: Autodesk Maya, Autodesk 3DS Max Design te Cinema 4D. Scena će biti izrađena u Maya-i, u tu scenu će biti importiran malo složeniji već gotov poligonalni objekt, a potom će se ista ta scena importirati u ostala dva programa. U svakom programu posebno će se podešavanjem osvijetljenja pokušati dobiti što sličnija finalna scena, koja će se potom renderirati u svakom programu posebno i to u tri različite kvalitete (niska, srednja i visoka), te će se usporediti dobiveni rezultati.
Committee MembersDragan Matković
Robert Geček
Andrija Bernik
GranterSveučilište Sjever
Lower level organizational unitsSveučilišni centar Varaždin
Odjel za multimediju, oblikovanje i primjenu
PlaceKoprivnica
StateCroatia
Scientific field, discipline, subdisciplineTECHNICAL SCIENCES
Graphic Technology
Processes of Graphic Reproduction
Study programme typeprofessional
Study levelundergraduate
Study programmeGraphical Studies: Multimedia, Design and Application
Academic title abbreviationbacc. ing. techn. graph.
Genreundergraduate thesis
Language Croatian
Defense date2015-09-28
Parallel abstract (English)
Rendering is process of converting the tree-dimensional (3D) object in the image or set of images (video) with the help of a computer program. After modelling, texturing, lighting, positioning the camera and animation it comes rendering scene as the last step in the process of creating 3D image or video. This paper will use three programs in wich they will individually render the same scene, and these programs are Autodesk Maya, Autodesk 3ds Max and Cinema 4D. The scene will be created in Maya, in that scene will be imported more complicated alredy finished polygonal object, and then that same scene will be imported in the other two programs. Each program will be adjusting the lightning to try to get as close as the final scene, wich will then be rendered in each program separately ih three different quality (low, medium and high), and will compare the results.
Parallel keywords (Croatian)Maya
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:122:778031
CommitterJasna Kosić