Title Izrada 3D računalne igre u Unity razvojnom okruženju
Author Antonio Jagodić
Mentor Andrija Bernik (mentor)
Committee member Dragan Matković (predsjednik povjerenstva)
Committee member Vladimir Stanisavljević (član povjerenstva)
Committee member Andrija Bernik (član povjerenstva)
Granter University North (University centre Varaždin) (Department of Multimedia, Design and Application) Koprivnica
Defense date and country 2016-09-19, Croatia
Scientific / art field, discipline and subdiscipline TECHNICAL SCIENCES Graphic Technology Processes of Graphic Reproduction
Abstract Ovim radom je prikazan proces izrade jednostavne PC igre, te alati i programi koji se koriste u njezinoj izradi. Objašnjeni su osnovni pojmovi svakog korištenog programa, njihovi zahtjevi, osnovni dijelovi, povijest i dr.
Igre su najčešće napravljene i razvijene od strane timova koje mogu činiti manja grupa ljudi od nekoliko njih ili čak sam pojedinac. Manji timovi se bave razvojem „lakših“ i manje zahtjevnijim projektima kao što su igre za mobilne plaforme. Veliki timovi najčešće rade za
... More izdavače videoigara. Izdavači videoigara su tvrtke koje su pokrenule i napravile igru koju su sami razvili. Svatko u timu ima neku ulogu u razvoju igre. Dizajneri stvaraju ciljeve, pravila, izgled i ulogu igre, odgovorni su za sve aspekte razvoja igre (od njezinog početka i samog kraja), stvaraju vizualne elemente igre (likove, krajolike, objekte, vozila, odjeću i dr.). Pored navedenog stvaraju i sam koncept igre, odnosno njezinu priču. Za sve kodove i skripte koje su potrebne u igri zaduženi su programeri. Različite platforme imaju različite zahtjeve programiranja, a unutar same igre moraju se ispunjavati zahtjevi kao što su: fizika, umjetna inteligencija, 3D razvoj sučelja, sustav kontrole itd. Dizajneri razina (nivoa) u igri su osobe koje su zadužene za arhitekturu igre. Koriste igru i mijenjaju njezin izgled i kompleksnost igre, definiraju predmete i likove koji su uključeni u igri, njihovo ponašanje prilikom igranja, izazove kao što su zapreke, mjesta za skrivanje, testove vještine i druge elemente za interakciju. Isto tako dosta bitan je audio dizajner koji stvara glazbu, zvučne efekte, karakter glasova, buku, vozila itd. U razvoju igre to su najbitnije uloge, dok su u većim timovima i veće podjele kao što su: animatori, pomoćni producenti, kreativni direktor, glavni direktor, glavni programer, osoba zadužena za marketing, voditelj proizvoda, voditelj projekta, tehnički umjetnik i dr. Less
Abstract (english) This paper presents the process of making a simple PC games, and tools and programs that are used in its preparation. It explains the basic concepts of each used programs, their requirements, basic parts, history and others.
The games are usually designed and developed by teams that may seem small group of people from several of them, or even the individual himself. Smaller teams are engaged in the development of "lighter" and less demanding applications such as games for mobile plaform.
... More Large teams often work for publishers of video games. Video game publishers are companies that have launched and made the game that they have developed themselves. Everyone on the team has a role in the development of the game. Designers create goals, rules, look and role play, are responsible for all aspects of the game (from its beginning and the very end), creating the visual elements of the game (characters, landscapes, buildings, cars, clothes, etc.). Additionally create the concept of the game, and her story. For all codes and scripts that are needed in the game are responsible developers. Different platforms have different requirements programming, and within the game itself must meet requirements such as physics, artificial intelligence, 3D development interface, control system, etc. Designers level (level) in the game are the persons responsible for the architecture of the game. Using the game and changing its appearance and complexity of the game, define the objects and characters involved in the game, their behavior during gameplay challenges such as obstacles, hiding places, testing skills and other elements to interact. Also quite important is a sound designer who creates music, sound effects, character voices, noises, vehicles and so on. In the development of games that are the most important roles, while in larger teams and more divisions such as animators, assistant producer, creative director, CEO, chief programmer, the person responsible for marketing, product manager, project manager, technical artist and others. Less
Keywords
Aplikacija
Game engine
Grafičko korisničko sučelje
Skripte
Sustav čestica
Unity
Video igra
Keywords (english)
Application
Game engine
Graphical user interface
Autodesk Maya
Unity
Video game
Language croatian
URN:NBN urn:nbn:hr:122:273776
Study programme Title: Graphical Studies: Multimedia, Design and Application Study programme type: professional Study level: undergraduate Academic / professional title: stručni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) inženjer/inženjerka multimedijske i grafičke tehnologije (stručni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) inženjer/inženjerka multimedijske i grafičke tehnologije)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2016-11-18 09:28:48