undergraduate thesis
Water animation in RealFlow environment

Nikolina Cesar (2016)
University North
University centre Varaždin
Department of Multimedia, Design and Application
Metadata
TitleAnimiranje vode u RealFlow okruženju
AuthorNikolina Cesar
Mentor(s)Andrija Bernik (thesis advisor)
Abstract
Razvoj tehnologije u posljednjih dvadesetak godina omogućio je procvat računalne grafike. Danas je gotovo nemoguće raspoznati računalno generiranu sliku od one stvarne. S time dolazi i do naglog razvoja industrije vizualnih efekata. Oni nam omogućuju stvaranje scena koje bi inače bilo teško ili nemoguće snimiti. Tu se javlja problem modeliranja i animiranje vode. Pristup tom problemu razlikuje se ovisno o programskom alatu koji koristimo. Takvi alati najčešće sadrže solvere za simuliranje fluida baziranih na sustavu čestica. Jedan od takvih programskih alata je i RealFlow. U ovom radu opisan je proces izrade animacije vode kroz tri primjera koji koriste različite metode simulacije.
KeywordsFluid dynamics Dyverso Hybrido RealFlow RealWave Particle system
Parallel title (English)Water animation in RealFlow environment
Committee MembersDragan Matković (committee chairperson)
Dean Valdec (committee member)
Andrija Bernik (committee member)
GranterUniversity North
Lower level organizational unitsUniversity centre Varaždin
Department of Multimedia, Design and Application
PlaceKoprivnica
StateCroatia
Scientific field, discipline, subdisciplineTECHNICAL SCIENCES
Graphic Technology
Processes of Graphic Reproduction
Study programme typeprofessional
Study levelundergraduate
Study programmeGraphical Studies: Multimedia, Design and Application
Academic title abbreviationbacc. ing. techn. graph.
Genreundergraduate thesis
Language Croatian
Defense date2016-10-11
Parallel abstract (English)
Technological growth in last two decades enabled uprising of the computer graphics. Today it is almost impossible to recognize computer-generated imagery from the real ones. That led to rapid growth of the visual effects industry. Visual effects enabled creation of the scenes that would be hard or even impossible to record otherwise. With that came problem of modeling and animating water. Approach to that problem varies on a software that is used. Software intended for that purpose usually contain solvers for simulating particle based fluids. One of that software is RealFlow. In this paper are shown processes of creating water animations using three different methods.
Parallel keywords (Croatian)dinamika fluida Dyverso Hybrido RealFlow RealWave sustav čestica
Resource typetext
Access conditionOpen access
Terms of usehttp://rightsstatements.org/vocab/InC/1.0/
URN:NBNhttps://urn.nsk.hr/urn:nbn:hr:122:763120
CommitterJasna Kosić